INTRODUCTION
Hello, everyone!
I'm Quan Le, also known as 3d_duckling, a self-taught 3D artist from Vietnam, currently living in Seoul, South Korea. I started my journey in late 2022 and have been creating 3D magic for over a year now. I love modeling, texturing, and rendering stylized environments.
INSPIRATION
I consistently conduct research to discover concepts for my artworks, and creating a stylized scene for Chuseok holiday is no exception this time. I discovered Chuseok inspirations on Pinterest and felt inspired to create artwork for one of South Korea's most significant holidays.
I also drew inspiration from the art of Denis Wipart, my favorite artist, to develop my unique style for the scene. You can explore his incredible creations on his Instagram profile.
I love creating a cozy atmosphere!#Blender3d #illustration #3dart #autumn pic.twitter.com/40kzhZyFcJ
— Denis Wipart (@denis_wipart) April 24, 2023
PROCESS
Software Information
- Blender 3.6
- Substance 3D Designer
- UVSquares (Blender addon)
- UVPackMaster (Blender addon)
Modeling
I employed Bevel and Subdivision modifiers as the primary tools for crafting each model within the scene. Additionally, to optimize performance, I incorporated instanced objects into my composition.
To manage dense objects, I also applied the Decimate modifier to reduce polygon counts.
UV
Following retopology and decimation, the final scene now consists of approximately 1.1k triangles. The next step in the process is to perform UV mapping.
I carefully unwrapped and corrected UV distortion, marking seams for each object within the scene. To enhance my UV mapping layout, I used Blender add-ons such as UVSquares and UVPackMaster.
Texturing
My texturing process involves customizing the base Principled BSDF by fine-tuning its Color, Roughness, Metallic settings, and incorporating Subsurface properties. To add a unique touch, I combined these settings with Substance 3D materials.
Nevertheless, for essential elements such as Seongpeyon cakes and fruits, I crafted the textures manually using procedural texture nodes.
Lighting
I consistently use a three-point lighting setup in my artworks, and this project was no exception. Additionally, I introduced an extra point light in the rear to accentuate the background.
I also used the lights inside the lantern, the moon, and placed them beside certain key objects as supplementary lighting sources in this scene.
I aimed to evoke a warm and cozy ambiance for this full moon holiday in Korea by incorporating warm colors into all of my point lighting sources.
And that's it! Below are the final renders.
Render - Chuseok (추석)
Thanks for watching! I hope you enjoyed reading this article and learned something useful from it. Have a great day!
About the Artist
Quan Le, also known as 3d_duckling, is a 3D enthusiast from Vietnam, currently living in Seoul, South Korea.
1 Comment
Your colors and lighting are BEAUTIFUL !
Fantastic work :D !