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How to set up a Edge Wear node in Blender

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This is a demonstration of how to create a Node Graph in Blender to make and Edge Wear node for use in Cycles.

This article appeared first on Mark B. Tomlinson's blog. Republished with permission.

Step one:

Create the node graph as shown above in Blender’s shader editor. Note the samples input this will be added next.

Step two:

Add a Samples input slot, so you can drive the Bevel node samples from outside the group.

Step three:

TAB out of the node group and then right click on the Samples input and Copy as Driver.

Step four:

TAB back into the node group and right click in the Bevel Node Samples input and Paste Driver.

Finally:

TAB out again and you can use the Edge Mask output to drive a Mix Color node or anything else that you want to drive Edge Wear with.

Download

For those not wishing to make the node themselves I have uploaded the finished asset file to Gumroad: Gumroad Edge Wear Node

If you can’t afford €2 and I know some can’t, you can use this code 3M8CFBB in the checkout, enter €2 first then apply the code to get 100% off, free!

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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