Joey Carlino writes:
This method uses volume to mesh and some smoothing to get the liquid effect. Add some noise distortion to give it a wiggly animation!
Joey Carlino writes:
This method uses volume to mesh and some smoothing to get the liquid effect. Add some noise distortion to give it a wiggly animation!
1 Comment
This was a really cool and clear explanation. It was easy to follow and helped in my understanding of Geometry Nodes. Nice job!