It seems that beaches are all the rage right now! Yesterday we ran Ryberg's Shallow Beach video, and today I found this great new tutorial by PIXXO 3D on how to assemble a coastal scene using assets from Polyhaven.
The process is simple enough: set up a water surface using a cloud texture, place some imported models, add a water shader and tweak the HDRI shader. The result is cool though, and transports me straight into Myst/Riven. Nice :)
Used assets: