Todor Nikolov writes:
Hi everyone,
I am working on a series of videos about Blender and Game Engines. My goal is to first cover some basics that will apply to most game engines. And then move to concrete examples using Unreal, Unity, and other game engines.
Last month (February 2021) I added 3 new videos to the course. They are all about making "game-ready rigs" with Blender. Many people don't realize that a rig that works great in Blender could be a complete disaster in a Game Engines.
But after watching these videos you should have a solid workflow for game rigs. Whether you start from scratch, use an existing rig, or rig with Rigify, you'll find a solution.
I did a lot of experiments and I think that the techniques I ended up with are some of the simplest and most stable ones. Even beginners can learn and apply them with some effort.
Very soon I'll release another video showing solution for squash&stretch in games (which is another major hurdle for game developers and artists.)
Game-ready Rigs #1 - Basic principle and Manual rigging
Game-ready Rigs #2 - Make existing rigs Game-ready
Game-ready Rigs #3 - Rigify for Game Engines
1 Comment
I would like to know, if this workflow will still allow for procedural animation within a game-engine. I have my doubts but just wanted get a confirmation. If not, what should I do if i want rigify models to work with procedural animation.