Dalai Felinto has just sent an email on the venerable Bf-committers mailing list confirming that Blender 3.0 is slated for release this December!
Get ready for a Blender 3.0 release in December https://t.co/s362Jv4ycU #b3d
— Blender Developers ? (@BlenderDev) September 3, 2021
In the email, Dalai revealed the following key dates for the release:
* September 22 - bcon2 * October 20 - bcon3 * November 24 - bcon4 * December 1 - bcon5 (release)
This means that the developers have until September 22 to merge any big feature hoping to make it to the 3.0 release, with Dalai revealing what's planned to make it in, including massive new projects such as Cycles X, the Asset Browser, the Geometry Nodes "Fields" refactor, UI changes, and more.
The Eevee Vulcan refactor has been postponed until Blender 3.1. Check out the email on the link below:
9 Comments
Woohoo! Blender is getting better and better, more and more robust, and becoming more and more of an industry wide tool!
So much of the industry tool that Transfer Shape keys is still broken, making any attempts to work on cinematic animations using third party sculpted models totally futile
What is broken then? Have a bug report on devtalk about it?
Im curious for this one
They basically ignored the issue.
https://developer.blender.org/T90002
Seems like they actually not ignoring it and keeping it posted until they concluded the problem.
Interface wise i would say it is only less worse unfortunately.
It is completly awkard to use with native keymap.
With industry keymap it has bugs or silly behavior.
imho it's only awkward if you're not used to it - once you've been using it for a while it's extremely efficient. I used maya for around 10 years and switched to blender a couple of years ago and I find it much faster for lots of stuff.
Personally I wouldn't recommend the "industry keymap", just take the time to learn to use it how it's supposed to be used :-)
Absolutely! I've been using 3Ds Max for over a decade at work and Blender at home. Working in Blender is so much faster. It's the initial getting used to that put most people off.
totally agree. I have used Maya since 2002. I switched to Blender a year ago and I am very happy with the change