Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Script: Align Vertices to Grease Pencil Stroke

23

illustration

Updating the topology of your models has become a little easier with Bjørnar Frøyse's new grease pensil align script.

Bjørnar writes:

Greetings!

I just finished writing (and cleaning up) my first proper script for Blender, and decided to go the extra mile by converting it to an addon and releasing it, as I think it can be useful for other people as well.

The script will allow you to align the selection to the last drawn grease pencil stroke, possibly speeding up tedious vertex adjustment quite a bit.

Hope you find it useful :)

Links

23 Comments

  1. Brian Lockett on

    Pleeeeease, don't be an April Fool's joke... >_<

    lol Thanks. I need this script like two days ago. Very nice script!

    • Brian Lockett on

      I love that you can map it to a hotkey. I make a lot of terrain meshes for game environments, and I can definitely see this as a primary means of deforming the land in more natural-looking ways. It's much easier to define an organic curve and just confine the mesh to it accordingly than it is to make a mesh look more nature with pushing/pulling vertexes. Thanks for the addon, Bjørnar!

    • Judging from the video (haven't had time yet to check Bjørnar's add-on inside of Blender), it is more easy to restrict the action to vertex sliding. G-stretch can mimic this, but you will have to set the Greasepencil stroke to stick to the mesh's surface, and set the G-stretch mode to project.

      It will be interesting to dive into Bjørnar's code and see if we are using similar approaches code-wise. We might be able to learn something from each other, so that both add-ons can be further improved.

      • LoopTools has been one of the most useful scripts to me, and also a rather big inspiration to start scripting tools myself. I haven't looked at the G-stretch code yet, so I'm not sure how similar our approaches are either, but I was planning to take a look at it to get a starting point for the next step for my own script. Would be nice to talk about it sometime :)

    • This addon does the aligning in view space, not in world space. This means the position of the vertices and the stroke in the world has no influence whatsoever on the aligning. Vertices are always pushed horizontally or vertically towards the stroke.

      The script is intended to speed up the often tedious pushing of vertices when modeling organic surfaces. It's probably useful for things like hard surface modeling as well, but that is outside of the original scope of the script, and that kind of work would probably be better executed by the very nice G-stretch script.

      Sorry about the late reply, but I hope that clears it up a bit. There is a more descriptive image in the thread on BA if required.

  2. chromemonkey on

    I think the phrase I'm looking for is, "holy crap!"

    That, and I really want to make a boat now using this.

    • Kirill Trideshny on

      Good idea!
      And if you're having a headache of constant "row straightening manual procedures" then you can make a short-cut that will be doing this automatically to selected verts. Need to do this manually then open commands' log and copy this to the shortcut. Not sure it's possible actually in THIS way but I remember that I've made something like this already...

  3. Kirill Trideshny on

    Your script is very attractive to me!!! :D
    I want to try it but I'm very concerned that I'll be procrastinating my main direction.

  4. That's a great tool: it gives more freedom to the artist and allows a natural behaviour/gesture. On this principle all of the tools of any visual application should be based.

    Congratulations and keep up the good work!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement