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Blender Developers Meeting Notes: 14 November 2022

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Announcements

Modules & Projects

Geometry Nodes

The next module meeting (Tuesday, November 15th, 15:00 CEST) will go over the targets for Blender 3.5.

New Features and Changes

User Interface

  • Texture paint
    • Sync adding a new texture slot to the Image Editor (commit) (Edward)
  • Improved Korean Font Sample (commit) (Harley Acheson)

Cycles

  • Add basic support for using OSL with OptiX (commit) (Patrick Mours)
  • Metal backend
    • Cache only up to 5 kernels of each type on Metal (commit) (Michael Jones)
    • Apple GPU threadgroup tuning (commit) (Michael Jones)

Mesh

  • Add convert color attribute operator (commit) (Ramil Roosileht)

Grease Pencil

  • Add warning to Outline modifer with no Camera (commit) (Antonio Vazquez)
  • Make Sculpt Auto-masking Global rather than per Brush (commit) (Antonio Vazquez)

Sculpt

  • Change symmetrize merge threshold and expose in workspace panel (commit) (Joseph Eagar)
  • Rename Show/Hide operators for consistency (commit) (Julien Kaspar)

Modeling

  • UV editor
    • Implement UV copy and paste (commit) (Chris Blackbourn)

VFX & Video

  • Performance
    • Parallelize ImBuf conversion to float (commit) (Lukas Stockner)

Geometry Nodes

  • Add selection input to trim curve node (commit) (Mattias Fredriksson)
  • Add “preferred domain” to many field inputs for the viewer node (commit) (Hans Goudey)
  • Performance
    • Reduce memory usage in mesh islands and scale elements nodes (commit) (Iliya Katueshenock)

Animation

  • Add poll messages for marker operators (commit) (Colin Basnett)
  • Update NLA context menu to include meta strip operators (commit) (Jason Schleifer)
  • Cancel Equalize Handles & Snap Keys when no control points are selected (commit) (Colin Basnett)
  • Hide ratio when using error margin mode in decimate keyframes operator (commit) (Colin Basnett)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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