Novocaine uses a particle system to instantiate objects, then turns them into real objects so they can be individually adjusted. He then shows a neat way to bulk-edit their animations to produce a cool product animation. Easy to follow, and it contains one or two neat tricks that you might not know yet!
Advertisement
You're blocking ads, which pay for BlenderNation. Read about other ways to support us.
About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.