Rudy Michau writes:
Dear CG Thinkers, welcome !
Over a week of research, tests and experiments to understand how to bake a high-poly model into a low-poly model on a hard-surface object.
If I've spent so much time getting it right, it's because internet resources don't tell the whole story.
The cases presented are always simplified cases, such as baking a cube. The reality is far more complex! You'll also find tutorials on how to bake objects without a bevel, which is obviously much easier. And above all, the vast majority of tutorials, don't bake in Blender, but in Substance Painter.
In this tutorial, we'll bake a real model, with real challenges, bevels and Ngons, and we'll do it entirely in Blender, not in Substance Painter. Then we'll test it directly in Unreal.