mozzy69 writes:
In a series of posts on developing a sidescroller game taking inspiration from Sonic the Hedgehog and Wipeout 2097, we start with the basics. By creating a pickup asset in Blender and importing it into UE4 we add a material that glows and some basic animation. In doing so, we learn a fundemental workflow that can be used in binding many of UE4's editing interfaces together.