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Geometry Nodes - Stylised Rope Bridge Game Asset

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Mark Arrebola shares a quick demo of a procedural bridge he created.

A procedural rope bridge for my upcoming game. I started exploring Geometry Nodes recently as a way to efficiently create my level art. This bridge represents one asset in a kit of level design tools to procedurally add seemingly organic detail to the game world. Made with Geometry Nodes in Blender 3.0.1. It has a bunch of options and even generates a collision mesh to save me more time.

Follow me on Twitter to keep up with development!

Cheers!
Mark
Friend Factory

 

About the Author

Mark Arrebola

I'm a 3D Artist and Game Developer from Sydney, Australia. I've been using Blender professionally for about a decade and am currently working on a game for Nintendo Switch and PC. Follow me on Twitter @markybola to keep up with development!

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